I did have it set up, I am currently using libgdx to make my game. After I imported that project I coppied the two packages into my project like so:
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There currently is an error in the animation class:
The method add(Color) in the type Color is not applicable for the arguments (float, float, float, float)
An error in the skeleton class:
renderer.begin(ShapeType.Filled);
that results in this error: Filled cannot be resolved or is not a field
and also
return bones.first();
comes up with this error: return bones.first();
Next in the skeletonBinary class
"The import com.badlogic.gdx.utils.DataInput cannot be resolved" I have libgdx working so why is this here?
DataInput input = new DataInput(file.read(512));
DataInput cannot be resolved to a type (This error comes up a couple times as a parameter of multiple methods.
And lastly in the SkeletonJson class
if (color != null) slotData.getColor().set(Color.valueOf(color));
The method valueOf(String) is undefined for the type Color
name = (String)map.get("name", name);
The method get(Object) in the type ObjectMap is not applicable for the arguments (String, String)
AttachmentType type = AttachmentType.valueOf((String)map.get("type", AttachmentType.region.name()));
The method get(Object) in the type ObjectMap is not applicable for the arguments (String, String)
Color color = Color.valueOf((String)valueMap.get("color"));
The method valueOf(String) is undefined for the type Color
Any ideas on what to do? I tried updating my libgdx jar but that didn't do anything...Any ideas?