While I put one of my characters in Unity and the position of the camera was changing, my character’s face (image hierarchy) went all wrong. I didn’t even touch the SkeletonAnimiation, I only changed the position of the camera or zoom in and out. I have many characters, and that character is the only one has the problem, the rest is okay. Could you please tell me what might cause this problem? Could it be something I did wrong when I created the character in Spine or when I was trying to import the character into Unity?
Right
Wrong
Also, one of my character’s Default Mix Duration is 0.2s, while it is switching from one animation to another, the pictures that should have been hidden suddenly appear; however, the animations which have switched actually have nothing to do with the pictures that should have been hidden. Also, when I set the Default Mix Duration to 0, the problem is gone. I would love to know what causes the problem and why is that?