I'm getting two recurring errors in the Unity console window that endlessly loop when I click on my character's SkeletonData file. As a result I cannot interact with any SkeletonData in the Inspector window. Anyone else running into this? Running Unity 5.3.0.
I just started a fresh Unity project and this is the first chraracter I've brought in. It's got 11 animations and 4 skins.
Matrix stack full depth reached
UnityEditor.Handles😃rawLine(Vector3, Vector3)
SkeletonDataAssetInspector😃oRenderPreview(Boolean) (at Assets/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs:683)
SkeletonDataAssetInspector😮nInteractivePreviewGUI(Rect, GUIStyle) (at Assets/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs:595)
UnityEditor.DockArea😮nGUI()
IndexOutOfRangeException: Array index is out of range.
SkeletonDataAssetInspector.DrawBoundingBox (Spine.Bone bone, Spine.BoundingBoxAttachment box) (at Assets/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs:712)
SkeletonDataAssetInspector.DoRenderPreview (Boolean drawHandles) (at Assets/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs:694)
SkeletonDataAssetInspector.OnInteractivePreviewGUI (Rect r, UnityEngine.GUIStyle background) (at Assets/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs:595)
UnityEditor.ObjectPreview.DrawPreview (IPreviewable defaultPreview, Rect previewArea, UnityEngine.Object[] targets) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:225)
UnityEditor.Editor.DrawPreview (Rect previewArea) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:530)
UnityEditor.InspectorWindow.DrawPreviewAndLabels () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:761)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:388)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)