Awesome, thanks!
I might be doing something wrong, but I get the following errors when now trying to rebuild the solution.
LNK2019 unresolved external symbol _spAnimationState_disableQueue referenced in function "public: class UTrackEntry * __cdecl USpineSkeletonAnimationComponent::AddAnimation(int,class FString,bool,float)"
LNK2019 unresolved external symbol _spAnimationState_enableQueue referenced in function "public: class UTrackEntry * __cdecl USpineSkeletonAnimationComponent::AddAnimation(int,class FString,bool,float)"
This is after performing these steps this morning:
1) git pull that latest 3.6 branch
2) then copied the ue4 runtimes, spine-c into my project (over the existing)
3) generated vs solution
using the update instructions found here:
Spine-UE4 Runtime Documentation
FYI just decided to try 3.7 beta and ended up with the same problem.