Payne_Lee

:$ Hi everyone~
I'm a artist just started programming hard...

And here's my knight !
And i'm going to make his custome chang sectionally , starting with the blade,
1.png
→→→ Not using the "Skin" to change the whole suit. ←←←

So i followed this tutorial:


:bang: And the blade rotated 90° ...
2.jpg


So i had rotate the blade to fix it ...
3.jpg



And finally i found that:
Every bone in Spine has a forward direction—— pointing to the right.
So i rotate every image of the character to pointing to right.
And that was awful :bang: :bang: :bang:

:$
So~ are there any other way to achieve the custome sectionally changing more conveniently?
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Payne_Lee
  • Сообщения: 17

Pharan

How to do this depends on how many items you have and what flexibility you're ok sacrificing.

The last post on this thread has a sample setup using and combining skins and skin placeholders. And how to use it in code: Costumizable itens with more than one view/slot - UNITY
Doing it this way means you can align your items properly in Spine.

Skins don't have to mean changing the whole character. Skins can be separated and combined into a changing set of equips by adding extra code.
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Pharan
  • Сообщения: 5366

Payne_Lee

Pharan писал(а):How to do this depends on how many items you have and what flexibility you're ok sacrificing.

The last post on this thread has a sample setup using and combining skins and skin placeholders. And how to use it in code: http://esotericsoftware.com/forum/Costumizable-itens-with-more-than-one-view-slot-UNITY-4662
Doing it this way means you can align your items properly in Spine.

Skins don't have to mean changing the whole character. Skins can be separated and combined into a changing set of equips by adding extra code.
:handshake:
Thank a lot!
Pretty helpful!
Payne_Lee
  • Сообщения: 17


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