We have a game with many characters that fight. Each character is a spine object.
We would like to add a simple tint change in unity when our character is being hit. What is the best way to do it in unity? I don't want to change the spine files as i have many of them and the logic should work the same on all characters
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Please see the included Spine Examples/Other Examples/Per Instance Material Properties example scene for a demo of the Spine/Skeleton Tint shader.

You may also want to have a look at the Tint Black functionality and shaders here:
spine-unity Runtime Documentation: Shaders
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