I want to use the same bone animations for around 12 versions of a similar human character.
The graphics change to display different levels of fatness and muscularity. I would to simply use different skins and be done with it, however, as the characters get bigger the shoulders (as one example) spread out more than can probably be accounted for without changing the bones.
Is there any tips/tricks here to save me copying the same animations across several different Spine characters?
If there isn't could it be that I take to editing the json or similar to quickly duplicate identical animations across multiple Spine characters with slightly different joint dimensions?