Hi everyone,
I have been animating a lot of my characters lately and have started to wonder if there is a specific way to draw my characters, specifically at the joints. When I rotate my characters limbs sometimes they work great together with the meshed body parts and the weights but other times they deform and take a lot of work to look sub optimal at best.
Is there a specific way we should be drawing before importing our sprites into spine. Should I be drawing through with my limbs? Meaning drawing my bicep further into the forearm or into the shoulder?
Also should I be trying to draw my limbs specifically at the joint more circular so that they dont stick out on the sides?