Hello,
We want to import an skeleton to unity, but there are a couple of problems:
-The scale is not correct. Even after configuring the scale in the atlas setting, the scale is incorrect. Do we have to scale the whole skeleton in spine in order to get the correct size in unity?
-The sprites of the skeleton look wrong because transparence is not being used, only cutoff. Is it possible to activate bleeding and transparency for unity skeletons?
Thanks!