Kar

Hello,

We want to import an skeleton to unity, but there are a couple of problems:

-The scale is not correct. Even after configuring the scale in the atlas setting, the scale is incorrect. Do we have to scale the whole skeleton in spine in order to get the correct size in unity?

-The sprites of the skeleton look wrong because transparence is not being used, only cutoff. Is it possible to activate bleeding and transparency for unity skeletons?


Thanks!
Kar
  • Сообщения: 11

Pharan

Scale on the atlas only changes the texture size. It's more like "texture resolution". It doesn't scale the skeleton. Skeletons and atlases can be changed and swapped and atlases generally don't affect any data or treatment of the skeleton.

To change the size of the imported json, select the SkeletonData asset in Unity Project view and change the Scale field in the inspector.

I'm not sure what you mean by transparency not being used, but this may be helpful: Premultiply Alpha
Аватара пользователя
Pharan
  • Сообщения: 5366

Kar

I see. Now we set up the size of the skeleton properly! :)

About the transparency, never mind, I used the incorerct texture in my setup.


Thanks!!
Kar
  • Сообщения: 11


Вернуться в Unity