jonnowocky

I am sure this is a simple answer, but I cannot find a guide that offers the solution without adding many layers of complication, or doesn’t blast past the step too fast for me to see, so apologies.

I am trying to replicate the video below. At 26 seconds - two bones are created - however they are not long as I am used to, but just shown as targets as per the root. I can’t see precisely where they get placed.

These two then seem to work in opposite motion.



The mesh creation and weight painting I understand, but this step is confusing me, all other guides I found were long streams involving many bones and layers to the face.

Basically I would like to have a balloon with a face on it, and be able to turn this towards a cursor! Is there a simple guide to this I am missing that isolates this task?

Thanks for your patience



jonnowocky
  • Сообщения: 2

Erika

Hello, and you've come to the right place!
There's the owl example project which works exactly the same way:
Owl example: Head

And here's the most recent stream that explains this technique:
https://www.youtube.com/watch?list=PLwGl7Ikd_6GTpd2PnWqqIZVsqotxtrtaE&v=67Lk-EZbNG4&t=00h29m40s
Аватара пользователя
Erika

Erikari
  • Сообщения: 2822

jonnowocky

Hey Erika, many thanks for this, I was able to get pretty much everything I needed from these, and now have a better understanding all round. Many thanks for helping and all your work on these streams/tutorials
jonnowocky
  • Сообщения: 2


Вернуться в Editor