I am still working on that advanced Cocos2dx+Spine+Box2D (Psi) engine. If a forumite is interested, check this (11 days old) video:
VIDEO
I am trying to implement ragdoll logic , i.e. create joints for the animated character that will keep the body parts together after stopping the animation and letting the physics take complete control (which is useful in e.g. a character dying).
The thing is, is it possible to create angle constraints (limits ) inside Spine Editor , so that the body parts won't spin like crazy when physics take over? For example, I want the head bone to only accept local angles between -20 to 40 degrees .
I am not too familiar with the Editor but the Path, IK, Transform constraints don't seem to offer this functionality.
If this IS possible and someone has created such a model and would be willing to share it with me (for testing my code), I would be obliged. :love:
Thank you