Dmitriy Makeyev написалPlease tell me which settings to set in Unity for better performance in Player Settings?
Settings under Other Settings - Rendering
:
In general for performance reasons I would recommended the following:
Static batching
and Dynamic batching
enabled,
GPU Skinning
enabled as well, however it will only affect your non-Spine animated assets. It has no impact on Spine assets.
-
Graphics Jobs (Experimental)
: I would not yet use this setting in production to be honest.
-
Lightmap encoding
: only makes sense if you are using Lightmaps at all, then of course lower quality could help.
Nevertheless, you will have the highest impact on performance by simplifying your Spine skeletons, e.g. reducing then number of bones and the number of vertices.
I have previously posted some hints about optimization on this forum thread.
Dmitriy Makeyev написалAnd what would you recommend for optimization?
See above.
Dmitriy Makeyev написалWhether Render Queue affects performance
If you really mean this render queue setting, then this does not really affect performance. You cannot change the render queue of materials to your liking as this would cause incorrect rendering. E.g. you have to draw opaque materials before transparent ones, otherwise it will look incorrect.