Hi,
I have two animations for a character. One with his eyes closed, and the other has them open. To do this I set keys for the eyelids in the first frame of each animation. The problem is that when I active mixing, it seems that the first frame of the next animation is skipped, so when the character should has his eyes closed, it has them open until the next loop iteration (when first frame is executed again).
How this is supposed to do in Spine? Is there any way to disable the mixing for attachments?