Hey, here is my progress on Ψ-Engine, I now have a character moving to the right solely by his walking animation.
VIDEO
The goblin girl seems a bit... too happy to walk around, jumpy et al. The problem is that its animation is more artistic than physically correct.
To make the animation look more realistic, I would need an animation like this:
Only 1 foot should touch the ground at any time (except of course at the moment when it starts to lift while the other touches down).
The front part of the foot should NOT bend with morphing as is the case with this character. Instead, the feet should have an additional bone and consist of 2 parts, the "main" part (hindfoot+midfoot) and the "front" part (forefoot) . https://en.wikipedia.org/wiki/Foot
Thus, the forefoot should bend by means of bone rotating when "pushing" the ground backwards.
Anyone interested to help? :handshake: