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Hi,
On the above LOC, lastPushedMaterials
has length 1 and the value is null
. (it seems)after the attachment key
I am instantiating a prefab and storing them into an array. I manually activate the object in code. When the game object is enabled It plays an animation. This animation turns an attachment (the only attachment, in the only slot in the skeleton) off/on. This causes the above error.
I confirmed by trial and error that it is the attachment keys causing this. When the keys are not present the error does not occur.
Chanign the alpha of the slot does not cause the error.
what the heck is going on?¬!
12 May 2016, 16:11
worth noting it seems to happen when the game object has been enabled, disabled and enabled again(?) (I am using a pool of objects_)