I'm using two different setups for my character and I thought of using the SkeletonAnimationMulti component to switch between the two, while animating composite actions. The transition occurs from skeleton A to skeleton B, then back to A, but when it's going back from B to A, since the A is being SetToSetupPose() a default frame flashes before playing the subsequent animation.
I tried to comment out the SetToSetupPose() method but, as a result, it just skips a frame. Any idea?
Thanks in advance.