Hi Erikari,
I have tried keying the draw order at both ends. What im seeing is once the animation is complete the draw order just reverts to default (the same as in editor, setup view) the thing is I need to hold the animation (last frame) with its draw order before playing the next animation.
Just to note only the draw order is being reset not he bone transforms or skins etc.
for example, if I setup two slots 1,2 in that order but in my animation I re-order them to 2,1 i'd want to hold them in that order but after the animation has played through they will revert back to 1,2?
Has this not been seen before or am I doing something wrong my end?
I just spoke to one of the devs and apparently in the Pixi spine code there is a check for "loop" that if its set to false it will clear all tracks which includes the draw order. it doesn't sound like something I can override from spine. I'm unsure why this hasn't been a issue for anyone in the past?