stnguyenvn Hi guys, I needed debug drawing so I wrote a CCNode subclass to do it. Feel free to use & contribute: https://github.com/vinova/spine-cocos2dx-debugdraw
Nate Very nice, thanks! 🙂 Small bug (should be "br"): points[1] = ccpAdd(ccp(quad.br.vertices.x, quad.bl.vertices.y), skeletonPosition); I saw you have a cocos2d-x fork that has an iOS project. Maybe you would be willing to make a pull request? :love:
Nate I added debug rendering the CCSkeleton: https://github.com/EsotericSoftware/spi ... 1af2cdcabc You just set "skeletonNode->debug = true;". Thanks! 🙂