Hi, my current situation is that I'm writing a framework from scratch in C++ and using DX10 as my rendering API, and I was hoping to get some help in integrating the runtime files from the github repository. I've already gotten the necessary files and I've added them to my project. Currently I'm loading in the data, just how it's being done in the example (main.c) with the prints and all. I'm also able to render all the different texture objects that the one texture packed file is hanging onto. I guess the part at which I'm stuck at is, how do I actually start the animation? In my custom class I have an instance of: Atlas, SkeletonJson, SkeletonData, Skeleton, and Animation. I might not need to hang on to all of these instances, but while I'm just getting things up and running that isn't a concern until I figure this out. Also just for reference I'm trying to have an animating UI screen.
While I'm at it, I'll also ask about the function that I had to implement (_AtlasPage_createTexture(AtlasPage* self, const char* path)) based on the example, I guess I need to set variables on whatever self is pointing to. Am I supposed to load the texture, and set self->renderObject to point to my texture? Or how is that function supposed to work exactly? If it points to the data for my texture, does that mean that it does something with my texture? I guess I'm trying to figure out what I'm supposed to write on my own, in order to make this whole thing function properly.