UndeadCrow I got a issue, I change the BoundingBox shape In animation,But In Unity ,the Boundingbox still keep initial shape,how can i fix it? thankyou!
Pharan Unity and Box2D's PolygonCollider2D isn't designed to change shape. Doing so causes a huge performance penalty and unpredictable behavior. Unity's physics components do not support dynamically assigned vertices so they cannot be used to mirror bone-weighted and deformed BoundingBoxAttachments. However, BoundingBoxAttachments' internal vertex data at runtime is still being deform correctly and can be used to perform hit detection with your own code.