Hi all! I have a question about sprite sizes and what size I should my be exporting my skeleton parts to Spine as, as it relates to eventually getting it into Unity.
I know typically I want to aim for the biggest resolution size, and then scale down as you don't lose (as much) quality scaling sprites down.
So for example, if I want my character to be 128x128, should I export the parts the size that they are when they're all together to make the full character, or should I export them bigger, and then mess with the scale of the spine data object in Unity?
Currently I have a skeleton rigged, but I exported the sprites much bigger than 128, and I don't want to re-export all the sprites and set the skeleton back up if there's a way to still get it sized right on the export to Unity.
Sorry if that got a little ramble-y and confusing. This subject as simple as it is, even just using regular sprites and not spine skeletons, always seems to mess with my brain a bit, cause no matter what I do, sprites never look as sharp as they do in Inkscape when I import them to Unity. So I'm constantly on the search for getting crisp looking sprites (not pixel art). So if there's some proper way to do it in the Spine workflow, I would love to be able to lock that down in my mind.
Thanks!