keyroyx

插件版本 Package version: spine-unity-3.8-2019-10-31.unitypackage

操作方法
第一步 , 在 Scene 中 , 创建一个 SpineAnimation 动画对象
第二步 , 将这个对象 拖拽到任意文件夹中 , 创建成为一个预设体(Prefab)
第三步 , 将这个预设体(Prefab)打开 , 进入到预设体(Prefab)的编辑模式
第四步 , 在预设体(Prefab)编辑模式中 , 点击骨骼文件 XXX_SkeletonData

点击后, 进入循环加载资源的状态

点击其他 GameObject , 循环加载模式结束
keyroyx
  • Сообщения: 1

Harald

非常感谢您报告此错误和详细的撰写!
Thank you very much for reporting this bug and the detailled writeup!

我在这里为此错误创建了一个问题票证:
https://github.com/EsotericSoftware/spine-runtimes/issues/1545
修复后,我们会通知您。
I have created an issue ticket for this bug here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1545
We will let you know once it has been fixed.
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Harald

Harri
  • Сообщения: 1105

Spiral Circus

Just to say, I also get this bug, i was convinced it was Unity's nested prefab feature (since that's when it started happening with me). Glad I know where it's coming from at least.
Spiral Circus
  • Сообщения: 11

Harald

Thanks for the info!
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Harald

Harri
  • Сообщения: 1105


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