Hi Folks,
Fabulous stuff! The skins and attachments really do some cool things. I've been playing and working with the Mix and Match example as the closest thing to what's being attempted for 100s of customizations.
The first thought.. set a new skin..
The ability to switch skins is great, but needing to have 100s of images be able animated and more added programmatically. It would be like Spine Boy's arm parts being replaced with one of 100 different arm parts while still be able to animate/deform those new arm images. Front Upper Arm #57, Back Upper Arm #112.
The second thought.. set an attachment..
Which works great, but doesn't animate / deform what's been attached. (at least as far as I can tell).
Looking to either have an animation effect an attachment. Or be able to alter a part of a skin image (specific slot sprite) programmatically at run-time to that of another sprite. Assuming the new image(s) has the same dimensions as the old images.
Short of actually altering the atlas itself, is this possible?
Thanks, much guys for your help.