hi
We have some issues on rescaling
I have 2 bones that are scaled on the setup at 0.7
on the editor, it is fine. However, in the runtime it is displayed really smaller than expected (I think 50% of the size). I do not add any key on the scale of this bone, it is only translated.
this is tested on runtime directly on the debugger (flash builder), but also on the device (including retina display)
these are the logs, so everything seems correct there :
grilled.scaleX 0.7 grilled.scaleY 0.7 grilled.worldScaleX 0.7 grilled.worldScaleY 0.7
ingredient.scaleX 0.7 ingredient.scaleY 0.7 ingredient.worldScaleX 0.7 ingredient.worldScaleY 0.7
I have found another post that says that it's fixed, so maybe it's the same issue... I don't know 🙂