Hi,
We disable the Mesh Renderers of our spine objects we get this error which spams the console:
RendererUpdateManager only synchronizes renderers that are added to the scene, so AssertIsTransformInfoUpToDate can only be called on renderers that are added to the scene
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first
This is an internal engine problem, so no call stack.
Has anyone had this issue before? Is there a work around or some further explanation which we can feed directly to our unity guy?
19 May 2017, 12:47
command buffer stuff :bang: