Hello people, on the project I'm working I need to use 2 atlas for the same character, due to some technical definitions.
So I created this structure of folders:
Project/Images:
/imgs1
/imgs2
I created first each atlas using the texture packer, and after that I exported the JSON (without creating an atlas, to do not create one atlas with all images.
but I keep receiving these errors:
Unity 5.5.0f3
Texture packer settings:
Atlas 1:
a.png
size: 256,256
format: RGBA8888
filter: Linear,Linear
repeat: none
a
rotate: false
xy: 2, 2
size: 150, 150
orig: 150, 150
offset: 0, 0
index: -1
Atlas 2:
a.png
size: 256,256
format: RGBA8888
filter: Linear,Linear
repeat: none
a
rotate: false
xy: 2, 2
size: 150, 150
orig: 150, 150
offset: 0, 0
index: -1
Skeleton Json:
{
"skeleton": { "hash": "AMomJX0e1TZmDAuyltok7IT4zyw", "spine": "3.6.36", "width": 0, "height": 0, "images": "" },
"bones": [
{ "name": "root" },
{ "name": "bone", "parent": "root", "x": -182, "y": 2 }
],
"slots": [
{ "name": "a", "bone": "bone", "attachment": "img1/a" },
{ "name": "b", "bone": "bone", "attachment": "img2/b" }
],
"skins": {
"default": {
"a": {
"img1/a": { "width": 300, "height": 300 }
},
"b": {
"img2/b": { "x": 360, "width": 300, "height": 300 }
}
}
},
"animations": {
"animation": {}
}
}
My sample project:
https://ufile.io/mj5ki
Did anyone here have success on doing this kind of setup on unity?
03 Jul 2017, 22:32
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EDIT - PROBLEM SOLVED! :yes:
I just found the problem, I'll post here to help if any other person is having too.
go inside of your skeleton data, and remove the paths of the folders from the slots and skins, for example:
If you have:
{ "name": "imageFolder/a", "bone": "bone", "attachment": "imageFolder/a" }
let it like this
{ "name": "a", "bone": "bone", "attachment": "a" },